Reinforcement: the Digital MENACE

Act II of three — after Donald Michie's Matchbox Educable Noughts And Crosses Engine (1961): 304 matchboxes full of colored beads that learned tic-tac-toe. Here are the matchboxes, digitized. Win → beads multiply. Lose → beads are confiscated. Nothing else. Watch strategy condense out of randomness.

Speed 10 games/s
0
Games played
Wins (last 500)
Draws (last 500)
Losses (last 500)
0
Matchboxes in use
0
Beads total
MENACE wins draws losses
The opening matchbox — live

Bead counts for MENACE's first move. Blue depth = share of beads = probability. At game zero every move is equally likely; watch conviction form.

Snapshot gallery — the opening box through time
Milestones (for your slides)